氏名

ワタナベ カツミ

渡邊 克巳

職名

教授

所属

(基幹理工学部)

連絡先

URL等

研究者番号
20373409

本属以外の学内所属

兼担

理工学術院(大学院基幹理工学研究科)

学内研究所等

学際融合脳科学研究所

研究所員 2018年-

理工学術院総合研究所(理工学研究所)

兼任研究員 2018年-

学歴・学位

学位

PhD 課程 カリフォルニア工科大学 認知科学

修士(学術) 課程 東京大学 実験心理学

学士(心理学) 課程 東京大学 実験心理学

所属学協会

アメリカ科学的心理学会

日本心理学会

日本認知心理学会

日本基礎心理学会

受賞

電子情報通信学会ヒューマンコミュニケーション賞受賞

2013年12月

Illusion Contest Top 10 Finalists

2010年05月

日本心理学会国際賞奨励賞

2006年05月

早稲田リサーチアワード

2015年

FENS/IBRO travel grant (Rei-Fedalgo)
日本基礎心理学会優秀発表賞

2013年

Best Student Paper Award of International Conference on Intelligent Automation and Robotics 2013. How Do People Perceive and Trust a Lifelike Robot (Paper No. ICIAR_25)

2013年

日本認知科学会第30回大会発表賞受賞

2013年

日本基礎心理学会優秀発表賞(近藤あき)

2013年

工学系研究科長賞(田中観自)

2013年

第5回錯視コンテストグランプリ (拡大縮小運動盲)

2013年

第5回錯視コンテスト入賞 (3DCGが拓く新しい錯視の世界)

2013年

第4回錯視コンテスト入賞 (有色無色置換)

2012年

Motor Control研究会優秀発表賞受賞

2012年

日本ワーキングメモリ学会優秀発表賞受賞

2012年

生理学研究所社会神経科学研究会トラベルアワード

2011年

Motor Control研究会ベストプレゼンテーション賞受賞

2011年

日本認知心理学会 優秀発表賞 発表力評価部門

2010年

電子情報通信学会HCGシンポジウム 優秀プレゼンテーション賞

2010年

Presentation Award, 2010 International Conference on Kansei Engineering and Emotion Research

2010年

Vision Research: Top Reviewer

2008年

電子情報通信学会ヒューマンコミュニケーション賞 (HIP部門)

2008年

ヒューマンインタフェース学会研究会賞

2008年

電子情報通信学会ヒューマンコミュニケーション賞 (MVE部門)

2007年

日本基礎心理学会優秀発表賞

2004年12月

研究分野

キーワード

心理学、認知科学、神経科学、無意識、知覚、認知、行動、脳

科研費分類

情報学 / 人間情報学 / 認知科学

社会科学 / 心理学 / 実験心理学

情報学 / 人間情報学 / 知能ロボティクス

情報学 / 人間情報学 / 感性情報学

総合生物 / 神経科学 / 神経生理学・神経科学一般

論文

Cross preferences for colors and shapes

Chen, N., Tanaka, K., Matsuyoshi, D., Watanabe, K.

Color Research & Application査読有り41(2)p.188 - 1952016年04月-

DOI

The Influence of Human Body Orientation on Distance Judgments

Jung, E., Takahashi, K., Watanabe, K., de la Rosa, S., Butz, M.V., Bülthoff, H.H., & Meilinger, H.

Frontiers in Psychology7(217)2016年03月-

DOI

Color-Shape Associations in Deaf and Hearing people

Chen, N., Tanaka, K., Namatame, M., & Watanabe, K.

Frontiers in Psychology査読有り7(355)2016年03月-

DOI

Action congruency influences crowding when discriminating biological motion direction

Ikeda, H., Watanabe, K.

Perception査読有り2016年03月-

Judgments of facial attractiveness as a combination of facial parts information over time: Social and aesthetic factors

Saegusa, C., Watanabe. K.

Journal of Experimental Psychology: Human Perception and Performance査読有り42(2)p.173 - 1792016年02月-

DOI

The number-time interaction depends on relative magnitude in the suprasecond range

Yamamoto, K., Sasaki, K., Watanabe, K.

Cognitive Processing査読有り17(1)p.59 - 652016年02月-

Temporal and spatial predictability of an irrelevant event differently affect detection and memory of items in a visual sequencehas

Ohyama, J., Watanabe, K.

Frontiers in Psychology査読有り7(65)2016年02月-

DOI

Impacts of visuomotor sequence learning methods on speed and accuracy: Starting over from the beginning or from the point of error

Tanaka, K., Watanabe, K.

Acta Psychologica査読有り164,169(180)2016年02月-

DOI

Positive emotion facilitates audiovisual binding

Kitamura, M., Watanabe, K., Kitagawa, M.

Frontiers in Integrative Neuroscience査読有り9(66)2016年01月-

DOI

DAVID: An open-source platform for real-time emotional speech transformation (with 25 applications in the behavioral sciences)

Rachman, L., Liuni, M., Arias, P., Lind, A., Johansson, P., Hall, L., Richardson, D., Watanabe, K., Dubal, S., & Aucouturier, J.J.

bioRXiv preprint査読有り2016年01月-

DOI

Seeing objects as faces enhances object detection

Takahashi, K., Watanabe, K.

i-Perception査読有り6(5)2015年10月-

DOI

Mental summation of temporal duration within and across senses

Takahashi, K., Watanabe, K.

PLoS ONE査読有り10(10)2015年10月-

DOI

Effects of learning duration on implicit transfer

Tanaka, K., Watanabe, K.

Experimental Brain Research233(10)p.2767 - 27762015年06月-

DOI

Synchronous motion modulates animacy perception

Takahashi, K., Watanabe, K.

Journal of Vision15(8)p.172015年06月-

DOI

Impact of stimulus uncanniness on speeded response

Takahashi, K., Fukuda, H., Samejima, K., Watanabe, K. & Ueda, K.

Frontiers in Psychology6p.6622015年05月-

DOI

Interpreting Text Messages with Graphic Facial Expression by Deaf and Hearing People

Saegusa, C., Namatame, M. & Watanabe, K.

Frontiers in Psychology6p.3832015年04月-

DOI

Associations Between Color and Shape in Japanese Observers

Chen, N., Tanaka, K., Matsuyoshi, D., & Watanabe, K.

Psychology of Aesthetics, Creativity, and the Arts9p.101 - 1102015年02月-

DOI

The deaf utilize phonological representations in visually presented verbal memory tasks.

Okada, R., Nakagawa, J., Takahashia, M., Kanaka, N., Fukamauch, F., Watanabe, K., Namatame, M., & Matsuda, M.

Neuroscience Research90p.83 - 892015年01月-

DOI

Color-Shape Associations Revealed with Implicit Association Tests

Chen, N., Tanaka, K., & Watanabe, K.

PLoS ONE10p.e01169542015年01月-

DOI

Individual differences in autistic traits predict the perception of direct gaze for males, but not for females

Matsuyoshi, D., Kuraguchi, K., Tanaka, Y., Uchida, S., Ashida, H., & Watanabe, K

Molecular Autism5p.1 - 32014年12月-

DOI

Do we know others' visual liking?

Niimi, R. & Watanabe, K

i-Perception5p.572 - 5842014年11月-

DOI

Implicit transfer of reversed temporal structure in visuomotor sequence learning

Tanaka, K., & Watanabe, K

Cognitive Science,38p.565 - 5792014年11月-

DOI

Cultural Differences in Perception and Attitude towards Robots

Haring, K.S., Mougenot, C., Ono, F., & Watanabe, K

International Journal of Affective Engineering,13p.149 - 1572014年10月-

DOI

Influence of removal of invisible fixation on the saccadic and manual gap effect

Ueda, H., Takahashi, K., & Watanabe, K

Experimental Brain Research232p.329 - 3362014年10月-

DOI

Implicit transfer of spatial structure in visuomotor sequence learning

Tanaka, K., & Watanabe, K

Acta Psychologica153p.1 - 122014年09月-

DOI

Effects of direct and averted gaze on the subsequent saccadic response

Ueda, H, Takahashi, K., & Watanabe, K

Attention, Perception, & Psychophysics76p.1085 - 10922014年05月-

DOI

Relationship between brain network pattern and cognitive performance of children revealed by MEG signals during free viewing of video

Duan, F., Watanabe, K., Yoshimura, Y., Kikuchi, M., Minabe, Y., & Aihara, K

Brain and Cognition86p.10 - 162014年02月-

DOI

Shape-assimilation effect: Retrospective distortion of visual shapes

Ono, F., & Watanabe, K

Attention, Perception & Psychophysics76p.5 - 102014年01月-

DOI

Interference between accustomed number-space mappings and unacquainted letter-space mappings in a button press task

Tanaka, K., & Watanabe, K.

Human Factor55p.1088 - 11002013年12月-

DOI

Contextual effects of scene on the visual perception of object orientation in depth

Niimi, R., & Watanabe, K.

PLoS ONE8p.e843712013年12月-

DOI

Depth modulation of the attentional repulsion effect

Chien, S.E., & Watanabe, K

Perception42p.1333 - 13432013年12月-

DOI

Object motion continuity and the flash-lag effect.

Au, R. K. C., & Watanabe, K

Vision Research92p.19 - 252013年11月-

DOI

Gaze cueing by pareidolia faces

Takahashi, K. & Watanabe, K.

i-Perception4p.490 - 4922013年10月-

DOI

Influence of gender membership on sequential decision of face attractiveness

Kondo, A., Takahashi, K., & Watanabe, K

Attention, Perception, & Psychophysics75p.1347 - 13522013年10月-

DOI

Psychological influences on distance estimation in a virtual reality environment

Takahashi, K., Meilinger, T., Watanabe, K., & B_lthoff, H.H

Frontiers in Human Neuroscience,7p.5802013年09月-

DOI

Effects of learning with explicit elaboration on implicit transfer of visuomotor sequence learning

Tanaka, K., & Watanabe, K

Experimental Brain Research228p.411 - 4252013年08月-

DOI

Numerosity underestimation with item similarity in dynamic visual display

Au, R. K. C., & Watanabe. K

Journal of Vision13p.1 - 152013年07月-

DOI

Teaching as a dynamic phenomenon with interpersonal interactions

Watanabe, K

Mind, Brain and Educatio7p.91 - 1002013年06月-

DOI

Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) study

Tanaka S, Ikeda H, Kasahara K, Kato R, Tsubomi H, Sugawara SK, Mori M, Hanakawa T, Sadato N, Honda M, & Watanabe K

PLoS ONE8p.e669982013年06月-

DOI

Influence of designers' kansei on design outcomes.

Mougenot C., Ikeda H., Watanabe K

International Journal of Affective Engineering,12p.245 - 2502013年06月-

DOI

Neural limits to representing objects still within view

Tsubomi, H., Fukuda, K., Watanabe, K., & Vogel, E. K

Journal of Neuroscience33p.8257 - 82632013年05月-

DOI

Loss of color by afterimage masking

Takahashi, K., Yamada, S., Ono, F., & Watanabe, K

i-Perception,4p.144 - 1462013年05月-

DOI

Transcranial direct-current stimulation increases extracellular dopamine levels in the rat striatum.

Tanaka,T., Takano, Y., Tanaka, S., Hironaka,N., Kobayashi, K., Hanakawa, T., Watanabe, K., & Honda, M

Frontiers in Systems Neuroscienc7p.62013年04月-

DOI

Contributions of retinal input and phenomenal representation of a fixation object to the saccadic gap effect.

Ueda, H., Takahashi, K., & Watanabe, K

Vision Research82p.52 - 572013年04月-

DOI

Objective and subjective sizes of the effective visual field during game playing measured by the gaze-contingent window method

Seya, Y., & Watanabe, K.

International Journal of Affective Engineering12p.11 - 192013年04月-

DOI

Crowding of biological motion stimuli.

Ikeda, H, Watanabe, K., & Cavanagh, P

Journal of Vision13p.1 - 62013年03月-

DOI

Spatial distortion induced by imperceptible visual stimuli.

Au, R. K. C., Ono, F., & Watanabe. K

Consciousness and Cognition22p.99 - 1102013年03月-

DOI

A transient auditory signal shifts the perceived offset position of a moving visual object

Chien, S., Ono, F., & Watanabe, K

Frontiers in Psychology4p.1 - 102013年02月-

DOI

Back view of beauty: A bias in attractiveness judgment.

Yonemura, K., Ono, F., & Watanabe, K

Perception42p.95 - 1022013年01月-

DOI

Interpersonal body and neural synchronization as a marker of implicit social interaction

Yun, K., Watanabe, K., & Shimojo, S

Scientific Reports,2p.9592012年12月-

DOI

Overestimation and underestimation in a configural response learning task

Tanaka, K., & Watanabe, K

Kansei Engineering International Journal,11p.171 - 1782012年12月-

DOI

Social rewards enhance offline improvements in motor skill

Sugawara, S.K, Tanaka, S., Okazaki, S., Watanabe, K., & Sadato, N

PLoS ONE7p.e481742012年11月-

DOI

Short-term memory for event duration: Modality specificity and goal-dependency

Takahashi, K., & Watanabe, K

Attention, Perception, & Psychophysics4p.1623 - 16312012年11月-

DOI

Abacus in the brain: a longitudinal functional MRI study of a skilled abacus user with theright hemispheric lesion

Tanaka, S., Seki, K., Hanakawa, T., Harada, M., Sugawara, S.K., Sadato, N., Watanabe, K., & Honda, M

Frontiers in Perception Science,3p.3152012年08月-

DOI

The minimal time required to process visual information in visual search tasks measured by using gaze-contingent visual masking

Seya, Y., & Watanabe, K

Perception41p.819 - 8302012年07月-

DOI

Rapid and implicit effect of color category on visual search

Yokoi, K., Watanabe, K., & Saida, S

Optical Review19p.276 - 2812012年07月-

DOI

Consistency of likeability of objects across views and time

Niimi, R., & Watanabe, K

Perception41p.673 - 6862012年06月-

DOI

Attentional capture without awareness in complex visual tasks.

Seya, Y., Tsutsui, K., Watanabe, K., & Kimura, K

Perception41p.517 - 5312012年05月-

DOI

Characterizing global evolutions of complex systems via intermediate network representations.

Iwayama, K., Hirata, Y., Takahashi, K., Watanabe, K., Aihara, K. & Suzuki, H

Scientific Reports2p.4232012年05月-

DOI

Time dilation induced by object motion is based on spatiotopic but not retinotopic positions

Au, R. K. C., Ono, F., & Watanabe. K

Frontiers in Psychology3p.582012年02月-

DOI

Scintillating lustre induced by radial fins

Takahashi, K., Fukuda, H., Watanabe, K., & Ueda, K

i-Perception3p.101 - 1032012年02月-

DOI

Sequential Effects in Face-attractiveness Judgment.

Kondo, A., Takahashi, K., & Watanabe, K

Perception41p.43 - 492012年01月-

DOI

Mislocalization of Visual Stimuli: Independent Effects of Static and Dynamic Attention

Chien, S., Ono, F., & Watanabe, K

PLoS ONE,6p.e283712011年12月-

DOI

Roles of the Upper and Lower Body in Direction Discrimination of Point-light Walkers

Takahashi, K., Fukuda, H., Ikeda, H., Doi, H., Watanabe, K., Ueda, K., & Shinohara, K

Journal of Vision11p.1 - 132011年12月-

DOI

Individual differences in vulnerability to subjective time distortion.

Ono, F., Horii, S., & Watanabe, K

Japanese Psychological Researc54p.195 - 2012011年11月-

DOI

Visual and Auditory Influence on Perceptual Stability in Visual Competition

Takahashi, K., & Watanabe, K

Seeing and Perceiving,24p.545 - 5642011年09月-

DOI

Implicit learning increases preference for predictive visual display.

Ogawa, H., & Watanabe, K

Attention, Perception, & Psychophysics73p.1815 - 18222011年08月-

DOI

Object-based maintenance of temporal attention in rapid serial visual presentation.

Ariga, A., Kawahara, J., & Watanabe, K

Visual Cognition19p.553 - 5842011年06月-

DOI

Attention can retrospectively distort visual space

Ono, F., & Watanabe, K

Psychological Science22p.472 - 4772011年04月-

DOI

Single session of transcranial direct-current stimulation transiently increases knee extenssor force in patients with hemiparetic stroke.

Tanaka, S., Takeda, K., Otaka, Y., Kita, K., Osu, R., Honda, M., Sadato, N., Hanakawa, T., Watanabe, K

Neurorehabilitation and Neural Repair,25p.565 - 5692011年03月-

DOI

Eye gaze during observation of static faces in deaf people

Watanabe, K., Matsuda, T., Nishioka, T., & Namatame, M

PLoS ONE6p.e169192011年02月-

DOI

Neurovascular coupling in the human somatosensory cortex: a single trial study

Kikuchi M, Shitamichi K, Ueno S, Yoshimura Y, Remijn BG, Nagao K, Munesue T, Iiyama K, Tsubokawa T, Haruta Y, Inoue Y, Watanabe K, Hashimoto T, Higashida H, Minabe Y

NeuroReport21p.1106 - 11102010年12月-

DOI

Illusory motion induced by blurred red-blue edges

Takahashi, K., Niimi, R., & Watanabe, K

Perception39p.1678 - 16802010年12月-

DOI

Exogenous Temporal Cues Enhance Recognition Memory in an Object-Based Manner

Ohyama, J., & Watanabe, K

Attention, Perception & Psychophysic72p.2157 - 21672010年11月-

DOI

Learning efficacy of explicit visuomotor sequences in children with attention-deficit/hyperactivity disorder and Asperger syndrome

Watanabe, K., Ikeda, H., & Miyao, M

Experimental Brain Research203p.233 - 2392010年05月-

DOI

Implicit auditory modulation on the temporal characteristics of perceptual alternation in visual competition

Takahashi, K., & Watanabe, K

Journal of Vision10p.1 - 132010年04月-

DOI

Time to learn: Evidence for two types of attentional guidance in contextual cueing

Ogawa, H., & Watanabe, K

Perception39p.72 - 802010年01月-

DOI

What is special about index-finger?: Index-finger advantage in manipulating reflexive attentional shift

Ariga, A., & Watanabe, K

Psychological Research51p.258 - 2652009年11月-

DOI

Investigating neuromagnetic brain responses against chromatic flickering stimuli by wavelet entropies

Bhagat M, Bhushan C, Saha G, Shimojo S, Watanabe K, & Bhattacharya J

PLoS ONE,4p.e71732009年09月-

DOI

Enhancement of pinch force in the lower leg by anodal transcranial direct current stimulation

Tanaka, S., Hanakawa, T., Honda, M & Watanabe, K.

Experimental Brain Research196p.459 - 4652009年07月-

DOI

Anger and happiness are linked differently to the explicit detection of biological motion

Ikeda, H., & Watanabe, K

Perception38p.1002 - 10112009年07月-

DOI

Dynamic effects and information quantifiers of statistical memory of MEG signals at photosensitive epilepsy

Yulmetyev, R. M., Khusaenova, E. V., Yulmetyeva, D. G., Hanggi, P., Shimojo, S., Watanabe, K. & Bhattacharya, J

Mathematical Biosciences and Engineering6p.189 - 2062009年01月-

DOI

Temporal dissociation between category-based and item-based processes in rejecting distractors

Ariga, A., & Watanabe, K

Psychological Research73p.54 - 592009年01月-

DOI

Contextual cueing in multiple object tracking.

Ogawa, H., Watanabe, K., & Yagi, A.

Visual Cognition,17p.1244 - 12582008年10月-

DOI

Statistical memory of MEG signals at photosensitive epilepsy

Yulmetyev, R. M., Khusaenova, E. V., Yulmetyeva, D. G., Hanggi, P., Shimojo, S., Watanabe, K., & Bhattacharya, J

International Journal of Bifurcation and Chaos18p.2799 - 28052008年09月-

DOI

The dynamic-stimulus advantage of visual symmetry perception.

Niimi, R., Watanabe, K., & Yokosawa, K

Psychological Research72p.567 - 5792008年09月-

DOI

Dynamic distortion of visual position representation around moving objects.

Watanabe, K., & Yokoi, K

Journal of Vision8p.1 - 112008年03月-

DOI

Behavioral speed contagion: Automatic modulation of movement timing by observation of body movements.

Watanabe, K

Cognition106p.1514 - 15242008年03月-

DOI

Realignment of temporal simultaneity between vision and touch.

Takahashi, K., Saiki, J., & Watanabe, K.

NeuroReport19p.319 - 3222008年02月-

DOI

Persisting effect of prior experience of change blindness.

Takahashi, K., & Watanabe, K

Perception37p.324 - 3272008年02月-

DOI

Unpredictable visual changes cause temporal memory averaging.

Ohyama, J., & Watanabe, K

Vision Research47p.2727 - 27312007年09月-

DOI

Relaxation and phase space singularities in time series of human magnetoencephalograms as indicator of photosensitive epilepsy

Yulmetyev, R. M., H_nggi, P., Yulmetyeva, D. G., Shimojo, S., Khusaenova, E. V., Watanabe, K., & Bhattacharya, J

Physica A383p.443 - 4542007年09月-

DOI

Object-based anisotropic mislocalization by retinotopic motion signals.

Watanabe, K., & Yokoi, K

Vision Research47p.1662 - 16672007年06月-

DOI

Effects of explicit knowledge of workspace rotation in visuomotor sequence learning.

Watanabe, K., Ikeda, H., & Hikosaka, O

Experimental Brain Research,174p.673 - 6782006年09月-

DOI

Attentional set for axis of symmetry-defined visual search.

Niimi, R., Yokosawa, K., & Watanabe, K

Perception & Psychophysics68p.1153 - 11622006年09月-

DOI

Flash-lag chimeras: the role of perceived alignment in the composite face effect.

Khurana, B., Carter, M., Watanabe, K., & Nijhawan, R

Vision Research46p.2757 - 27722006年09月-

DOI

Object-based anisotropies in the flash-lag effect.

Watanabe, K., & Yokoi, K

Psychological Science17p.728 - 7352006年08月-

DOI

Speed tuning of biological motion perception

Ikeda, H., & Watanabe, K.

Kansei Engineering International,6p.7 - 122006年06月-

DOI

Measuring spatial distribution of visual attention in action video game.

Yokoi, K., Watanabe, K., Kato, R., Kawai, T., Sato, T., Yamazaki, T., & Yamagata, H

Kansei Engineering International6p.13 - 182006年06月-

DOI

The role of visible persistence for perception of visual bilateral symmetry.

Niimi, R., Yokosawa, K., & Watanabe, K

Japanese Psychological Researc47p.262 - 2702005年11月-

DOI

Immediate changes in anticipatory activity of caudate neurons associated with reversal of position-reward contingency.

Watanabe, K., & Hikosaka, O.

Journal of Neurophysiology94p.1879 - 18872005年09月-

DOI

The motion-induced position shift depends on the visual awareness of motion.

Watanabe, K.

Vision Research45p.2580 - 25862005年09月-

DOI

Eccentric perception of biological motion is unscalably poor.

Ikeda, H., Blake, R., & Watanabe, K.

Vision Research45p.1935 - 19432005年07月-

DOI

Asymmetric mislocalization of a visual flash ahead of and behind a moving object.

Watanabe, K.

Perception34p.687 - 6982005年06月-

DOI

Preserved gain control for luminance contrast during binocular rivalry suppression.

Watanabe, K., Paik, Y., & Blake, R.

Vision Research44p.3065 - 30712004年12月-

DOI

Nonlinear dynamics of evoked neuromagnetic responses signifies potential defensive mechanisms against photosensitivity.

Bhattacharya, J., Watanabe, K., & Shimojo, S

International Journal of Bifurcation & Chaos14p.2701 - 27202004年08月-

DOI

Visual grouping by motion precedes the relative localization between moving and flashed stimuli.

Watanabe, K

Journal of Experimental Psychology: Human Perception & Performance30p.504 - 5122004年06月-

DOI

Compensation of neural delays in visual-motor behavior: No evidence for shorter afferent delays for visual motion.

Nijhawan, R., Watanabe, K., Khurana, B., & Shimojo, S

Visual Cognition11p.275 - 2982004年06月-

DOI

Neural correlates of rewarded and unrewarded eye movements in the primate caudate nucleus.

Watanabe, K., Lauwereyns, J., & Hikosaka, O

Journal of Neuroscienc23p.10051 - 100572003年11月-

Effects of motivational conflicts on visually elicited saccades in monkeys.

Watanabe, K., Lauwereyns, J., & Hikosaka, O

Experimental Brain Research159p.361 - 3672003年10月-

DOI

Effect of target-distractor similarity on FEF visual selection in the absence of the target.

Sato, T. R., Watanabe, K., Thompson, K. G., & Schall, J. D.

Experimental Brain Research151p.356 - 3632003年08月-

DOI

Differential effect of distractor timing on localizing versus identifying visual changes.

Watanabe, K

Cognition88p.243 - 2572003年06月-

DOI

Perceived shifts of flashed stimuli by visible and invisible object motion.

Watanabe, K., Sato, T. R., & Shimojo, S.

Perception32p.545 - 5592003年05月-

DOI

Shifts in perceived position of flashed stimuli by illusory object motion.

Watanabe, K., Nijhawan, R., & Shimojo, S.

Vision Research42p.2645 - 26502002年11月-

DOI

Neuromagnetic responses to chromatic flicker: implications for photosensitivity.

Watanabe, K., Imada, T., Nihei, K., & Shimojo, S.

Neuroreport13p.2161 - 21652002年11月-

DOI

A neural correlate of response bias in monkey caudate nucleus.

Lauwereyns, J., Watanabe, K., Coe, B., & Hikosaka, O.

Nature418p.413 - 4172002年07月-

DOI

Perceptual organization of moving stimuli modulates the flash-lag effect.

Watanabe, K., Nijhawan, R., Khurana, B., & Shimojo, S

Journal of Experimental Psychology: Human Perception and Performance27p.879 - 8942001年08月-

DOI

Inhibition of return in averaging saccades

Watanabe, K.

Experimental Brain Research,138p.330 - 3422001年06月-

DOI

Beyond perceptual modality: Auditory effects on visual perception.

Shimojo, S., Scheier, C., Nijhawan, R., Shams, L. Kamitani, Y., & Watanabe, K.

Acoustical Science and Technology,22p.1 - 672001年05月-

DOI

When sound affects vision: effects of auditory grouping on visual motion perception.

Watanabe, K., & Shimojo, S

Psychological Science12p.109 - 1162001年03月-

DOI

Modulation of spatial attention with unidirectional field motion: an implication for the shift of the OKN beating field

Watanabe, K

Vision Research,41p.801 - 8142001年03月-

DOI

Postcoincidence trajectory duration affects motion event perception.

Watanabe, K., & Shimojo, S

Perception & Psychophysics63p.16 - 282001年01月-

DOI

Pupillary response to chromatic flicker.

Drew, P., Sayres, R., Watanabe, K., & Shimojo, S.

Experimental Brain Research,136p.256 - 2622001年01月-

DOI

The role of attention in motion extrapolation: Are moving objects 'corrected' or flashed objects attentionally delayed?

Khurana, B., Watanabe, K., & Nijhawan, R.

Perception29p.675 - 6922000年06月-

DOI

Optokinetic nystagmus with spontaneous reversal of transparent motion perception.

Watanabe, K.

Experimental Brain Research129p.156 - 1601999年10月-

DOI

Attentional modulation in perception of visual motion events.

Watanabe, K. & Shimojo, S.

Perception27p.1041 - 10541998年09月-

DOI

Suppressive effect of multimodal surface representation on ocular smooth pursuit of invisible hand.

Watanabe, K. & Shimojo, S.

Perception26p.277 - 2851997年03月-

DOI

Stimulus-driven facilitation and inhibition of visual information processing in environmental and retinotopic representations of space.

Shimojo, S., Tanaka, Y., & Watanabe, K.

Cognitive Brain Research5p.11 - 211995年12月-

DOI

Covert digital manipulation of vocal emotion alter speakers’ emotional state in a congruent direction

Aucouturier, J.-J., Johansson, P., Hall, L., Segnini, R., Mercadié, L., Watanabe, K.

Proceedings of the National Academy of Science査読有り

Larger Right Posterior Parietal Volume in Action Video Game Experts: A Behavioral and Voxel-Based Morphometry (VBM) Study

Tanaka, Satoshi;Ikeda, Hanako;Kasahara, Kazumi;Kato, Ryo;Tsubomi, Hiroyuki;Sugawara, Sho K.;Mori, Makoto;Hanakawa, Takashi;Sadato, Norihiro;Honda, Manabu;Watanabe, Katsumi

PLOS ONE8(6)2013年-2013年

DOIWoS

詳細

ISSN:1932-6203

Effects of learning duration on implicit transfer

Tanaka, Kanji;Watanabe, Katsumi

EXPERIMENTAL BRAIN RESEARCH233(10)p.2767 - 27762015年-2015年

DOIWoS

詳細

ISSN:0014-4819

Action Congruency Influences Crowding When Discriminating Biological Motion Direction

Ikeda, Hanako;Watanabe, Katsumi

PERCEPTION45(9)p.1046 - 10592016年-2016年

DOIWoS

詳細

ISSN:0301-0066

1S2-2 特定領域への両眼視差の付加と注意・記憶への影響

上道 寛子;小井土 慶久;金 相賢;盛川 浩志;三家 礼子;河合 隆史;渡邊 克巳

人間工学49(0)p.S34 - S352013年-2013年

CiNii

詳細

ISSN:0549-4974

1S2-3 立体視標に対する視差量の操作と選好判断

平賀 大貴;金 相賢;盛川 浩志;三家 礼子;河合 隆史;渡邊 克巳

人間工学49(0)p.S36 - S372013年-2013年

CiNii

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ISSN:0549-4974

1S2-4 両眼視差による方向指示画面の傾斜と右左折判断

髙橋 昌大;金 相賢;盛川 浩志;三家 礼子;河合 隆史;渡邊 克巳

人間工学49(0)p.S38 - S392013年-2013年

CiNii

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ISSN:0549-4974

2C5-3 立体映像に対する選好判断と視知覚特性

平賀 大貴;松浦 訓人;金 相賢;盛川 浩志;三家 礼子;河合 隆史;渡邊 克巳

人間工学50(0)p.S274 - S2752014年-2014年

CiNii

詳細

ISSN:0549-4974

2C3-1 Effects on body sway viewing tilted 3D images using binocular disparity

Kim Sanghyun;Ohta Fumiya;Kawai Takashi;Watanabe Katsumi;Seto Reiko;Fujita Yushi

人間工学51(0)p.S488 - S4912015年-2015年

CiNii

詳細

ISSN:0549-4974

概要:This paper was intended to examined whether the body sway during viewing stereoscopic three-dimensional (3D) tilted images was stable or not. Tilted 3D image was composed of directional information in which monocular disparity tilled by using a simple gradient depth map. Experiments were carried out to evaluate body sway using CG driving simulator in the five viewing conditions; left tilted 3D, right tilted 3D, forward tilted 3D, backward tilted 3D, and 2D condition. Standing twenty participants body sway was measured by using balance wii board while driving and judging on direction before trespassing the intersection. As a result, it was suggested that body sway was significantly increased to select same direction in left and right tilted image conditions.

2F4-2 立体映像に対する選好判断と効果的な視差設計

平賀 大貴;金 相賢;盛川 浩志;三家 礼子;河合 隆史;渡邊 克巳

人間工学51(0)p.S330 - S3312015年-2015年

CiNii

詳細

ISSN:0549-4974

2F4-5 立体視画像における機能的視差と経路記憶への影響

河合 隆史;高橋 遥茹;金 相賢;渡邊 克巳

人間工学51(0)p.S336 - S3372015年-2015年

CiNii

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ISSN:0549-4974

立体映像表現における視差角変化と選好判断

金 相賢;盛川 浩志;三家 礼子;渡邊 克巳;河合 隆史

日本バーチャルリアリティ学会論文誌21(4)p.657 - 6642016年-2016年

CiNii

詳細

ISSN:1344-011X

概要:

In this research, the effects on preference and visual characteristics were examined on correlations with changing parallax angle conditions in stereoscopic 3D images. Specifically, we investigated the influence of their preference decisions in 2D and 3D conditions as well as the different type of parallax angle including the negative and positive parallaxes. In experiment 1, six novel shapes excluding humans' experience were presented with five types of parallax angles (-0.5, -0.2, 0, 0.2, 0.5 degree). The experiment of paired comparison which selected one from two shapes was conducted and eye movement was measured. As a result, the negative parallax type was preferable to the positive angle, which was influenced by the absolute value of the parallax angles. In experiment 2, the time and numbers of eye fixation were measured by eye movement analysis under the same stimuli and apparatus when performing paired comparison tasks with two types of parallax angles (-0.5 and 0.5 degree). The result was that the time and numbers of eye fixation more increased during viewing negative parallax conditions than positive one.

両眼視差の局所的付加と視覚的注意・記憶への影響

金 相賢;盛川 浩志;渡邊 克己;河合 隆史

日本バーチャルリアリティ学会論文誌21(4)p.675 - 6832016年-2016年

CiNii

詳細

ISSN:1344-011X

概要:

In this study, the effects on concentration of attention, cognitive activity such as memory was examined in consideration of humans' cognitive characteristic over 3D images about the partial 3D image which changed a part of picture. The experiment of concentration of attention was carried out by measuring reaction time in visual search task using a simple visual target and eye fixation while viewing natural color image. On the other hand, the experiment of cognitive effect such as memory, the searching time until the changes are recognized were computed using the change blindness subject. That needs the cognitive activity of comparing by memorizing a picture temporarily while turning a look for detection of change. As a result, it was suggested by the partial 3D image that an object has the cognitive effect which is easy to go up to consciousness and to remain in memory.

1F4-1 傾斜型両眼視差を用いた方向指示画像の知覚特性

金 相賢;伊波 穣;渡邊 克巳;河合 隆史

人間工学52(0)p.S238 - S2392016年-2016年

CiNii

出来事の認知度が日付の印象に及ぼす影響

山本 健太郎;田中 観自;渡邊 克巳

日本認知心理学会発表論文集2016(0)2016年-2016年

CiNii

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概要:時間の長さの評価には,感情や注意といった要因が影響を及ぼすことが知られている。しかし,これまでは主に数秒や数分といった短い時間を用いて検討が行われており,数ヶ月や数年といったより長期の時間間隔の評価にどのような要因が影響するのかは明らかでない。そこで本実験では,2014年に起きた出来事の中から69件を選定し,出来事の認知度,感情価,日付の印象について4件法で評定を求めた。実験は間隔を空けて二回実施された。2015年の7月に行った実験では,認知度や感情価と日付の印象の間に関連は示されなかったが,出来事の生起時期によって日付の印象が変化する傾向が見られた。一方で2015年の12月に行った実験では,日付の印象と認知度の間に有意な相関が示された。これらの結果は,経過日数によって時間経過の評価基準が変化する可能性を示し,特に比較的古い出来事の時間評価には,出来事の認知度が影響を及ぼすことを示唆する。

左右弁別判断と鏡像模倣のしやすさの自閉傾向との関連

池田 華子;和田 真;渡邊 克巳

日本認知心理学会発表論文集2016(0)2016年-2016年

CiNii

詳細

概要:自閉症者では鏡像模倣がしづらいという報告や、他者視点への切り替えが苦手との報告から、身体と空間の捉え方の特殊さが示唆されている。本研究では身体と空間との対応づけについて自閉傾向に関連した特性を検討するために、左右弁別困難と鏡像模倣の生じやすさについての主観的な自己評価や空間に対して連想される色のイメージの強度と、Autism-spectrum Quotient questionnaires (AQ)スコアとの関連を検討した。その結果、左右弁別が困難であると感じる人ほど鏡像模倣もしづらいと感じる傾向が示された。加えて、左右弁別が困難なほど自閉傾向も高く、方向への色イメージの連合が弱いことが明らかになった。以上の結果から鏡像模倣と左右弁別判断との認知基盤の共有が示唆され、なおかつこの身体と空間との認識の特性が自閉傾向と関連している可能性が考えられる。

感情抑制が後のギャンブル課題時のリスク選択に与える影響

田中 観自;渡邊 克巳

日本認知心理学会発表論文集2016(0)2016年-2016年

CiNii

詳細

概要:ギャンブル依存症は今や大きな社会問題となっているが,健常者がギャンブル依存に陥る過程は未だに不明な点が多い.本研究では,感情抑制が後のギャンブル課題時のリスク選択に及ぼす影響を検討した.実験では,お笑い動画を実験刺激として呈示し,健常な実験参加者を自由に視聴させる統制群と笑うことを我慢させる実験群に分類した.動画視聴後,参加者は複数のリスクを考慮しながらサイコロの出目を選択できるギャンブル課題を行った.各リスクの選択回数に対して,実験条件と複数の性格特性を含めたモデリングを行ったところ,自己抑制ができると自己評価している参加者は,実験条件に関わらず低リスクの選択をする傾向にある一方で,統制群は実験群に比べて,全体的に低リスクの選択をしていることが明らかとなった.つまり,健常者は感情抑制を受けることで,性格特性とは半ば独立した形で,ギャンブル課題時に低リスクを選択しなくなることが示唆された.

Impact of stimulus uncanniness on speeded response.

Takahashi Kohske;Fukuda Haruaki;Samejima Kazuyuki;Watanabe Katsumi;Ueda Kazuhiro

Frontiers in psychology62015年-2015年

PubMedDOI

詳細

概要::In the uncanny valley phenomenon, the causes of the feeling of uncanniness as well as the impact of the uncanniness on behavioral performances still remain open. The present study investigated the behavioral effects of stimulus uncanniness, particularly with respect to speeded response. Pictures of fish were used as visual stimuli. Participants engaged in direction discrimination, spatial cueing, and dot-probe tasks. The results showed that pictures rated as strongly uncanny delayed speeded response in the discrimination of the direction of the fish. In the cueing experiment, where a fish served as a task-irrelevant and unpredictable cue for a peripheral target, we again observed that the detection of a target was slowed when the cue was an uncanny fish. Conversely, the dot-probe task suggested that uncanny fish, unlike threatening stimulus, did not capture visual spatial attention. These results suggested that stimulus uncanniness resulted in the delayed response, and importantly this modulation was not mediated by the feelings of threat.

Effects of learning duration on implicit transfer

Tanaka, Kanji; Tanaka, Kanji; Watanabe, Katsumi; Watanabe, Katsumi

Experimental Brain Research233(10)p.2767 - 27762015年06月-2015年06月 

DOIScopus

詳細

ISSN:00144819

概要:© 2015, Springer-Verlag Berlin Heidelberg. Implicit learning and transfer in sequence acquisition play important roles in daily life. Several previous studies have found that even when participants are not aware that a transfer sequence has been transformed from the learning sequence, they are able to perform the transfer sequence faster and more accurately; this suggests implicit transfer of visuomotor sequences. Here, we investigated whether implicit transfer could be modulated by the number of trials completed in a learning session. Participants learned a sequence through trial and error, known as the m × n task (Hikosaka et al. in J Neurophysiol 74:1652–1661, 1995). In the learning session, participants were required to successfully perform the same sequence 4, 12, 16, or 20 times. In the transfer session, participants then learned one of two other sequences: one where the button configuration Vertically Mirrored the learning sequence, or a randomly generated sequence. Our results show that even when participants did not notice the alternation rule (i.e., vertical mirroring), their total working time was less and their total number of errors was lower in the transfer session compared with those who performed a Random sequence, irrespective of the number of trials completed in the learning session. This result suggests that implicit transfer likely occurs even over a shorter learning duration.

Mental summation of temporal duration within and across senses

Takahashi, Kohske; Watanabe, Katsumi; Watanabe, Katsumi

PLoS ONE10(10)2015年10月-2015年10月 

DOIScopus

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概要:© 2015 Takahashi, Watanabe.This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.Perceiving, memorizing, and estimating temporal durations are key cognitive functions in everyday life. In this study, a duration summation paradigm was used to examine whether summation of temporal durations introduces an underestimation oroverestimation bias, and whether this bias is common to visual and auditory modalities. Two within- or across-modality stimuli were presented sequentially for variable durations. Participants were asked to reproduce the sum of the two durations (0.6-1.1 s). We found that the sum of two durations was overestimated regardless of stimulus modalities. A subsequent control experiment indicated that the overestimation bias arose from the summation process, not perceptual or memory processes. Furthermore, we observed strong positive correlations between the overestimation bias for different sensory modalities within participants. These results suggest that the sum of two durations is overestimated, and that supra-modal processes may be responsible for this overestimation bias.

Perception of a humanoid robot: A cross-cultural comparison

Haring, Kerstin S.; Silvera-Tawil, David; Takahashi, Tomotaka; Velonaki, Mari; Watanabe, Katsumi

Proceedings - IEEE International Workshop on Robot and Human Interactive Communication2015-Novemberp.821 - 8262015年11月-2015年11月 

DOIScopus

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概要:© 2015 IEEE.This study focuses on differences and similarities of perception of a small humanoid robot between Japanese and Australian participants. Two conditions were investigated: participants actively interacting with the robot and bystanders observing the interaction. Experimental results suggested that, while the robot was perceived as highly likeable, Japanese participants rated the robot higher for animacy, intelligence and safety. Furthermore, passive observations of the interaction (rather than active interaction) resulted in higher ratings by Japanese participants for anthropomorphism, animacy, intelligence and safety. The findings are discussed in terms of cultural background and robot perception.

Covert digital manipulation of vocal emotion alter speakers' emotional states in a congruent direction

Aucouturier, Jean Julien; Johansson, Petter; Johansson, Petter; Hall, Lars; Segnini, Rodrigo; Segnini, Rodrigo; Mercadié, Lolita; Watanabe, Katsumi; Watanabe, Katsumi

Proceedings of the National Academy of Sciences of the United States of America113(4)p.948 - 9532016年01月-2016年01月 

DOIScopus

詳細

ISSN:00278424

概要:Research has shown that people often exert control over their emotions. By modulating expressions, reappraising feelings, and redirecting attention, they can regulate their emotional experience. These findings have contributed to a blurring of the traditional boundaries between cognitive and emotional processes, and it has been suggested that emotional signals are produced in a goaldirected way and monitored for errors like other intentional actions. However, this interesting possibility has never been experimentally tested. To this end, we created a digital audio platform to covertly modify the emotional tone of participants' voices while they talked in the direction of happiness, sadness, or fear. The result showed that the audio transformations were being perceived as natural examples of the intended emotions, but the great majority of the participants, nevertheless, remained unaware that their own voices were being manipulated. This finding indicates that people are not continuously monitoring their own voice to make sure that it meets a predetermined emotional target. Instead, as a consequence of listening to their altered voices, the emotional state of the participants changed in congruence with the emotion portrayed, which was measured by both self-report and skin conductance level. This change is the first evidence, to our knowledge, of peripheral feedback effects on emotional experience in the auditory domain. As such, our result reinforces the wider framework of self-perception theory: that we often use the same inferential strategies to understand ourselves as those that we use to understand others.

Impacts of visuomotor sequence learning methods on speed and accuracy: Starting over from the beginning or from the point of error

Tanaka, Kanji; Tanaka, Kanji; Tanaka, Kanji; Watanabe, Katsumi; Watanabe, Katsumi

Acta Psychologica164p.169 - 1802016年02月-2016年02月 

PubMedDOIScopus

詳細

ISSN:00016918

概要:© 2016 Elsevier B.V.The present study examined whether sequence learning led to more accurate and shorter performance time if people who are learning a sequence start over from the beginning when they make an error (i.e., practice the whole sequence) or only from the point of error (i.e., practice a part of the sequence). We used a visuomotor sequence learning paradigm with a trial-and-error procedure. In Experiment 1, we found fewer errors, and shorter performance time for those who restarted their performance from the beginning of the sequence as compared to those who restarted from the point at which an error occurred, indicating better learning of spatial and motor representations of the sequence. This might be because the learned elements were repeated when the next performance started over from the beginning. In subsequent experiments, we increased the occasions for the repetitions of learned elements by modulating the number of fresh start points in the sequence after errors. The results showed that fewer fresh start points were likely to lead to fewer errors and shorter performance time, indicating that the repetitions of learned elements enabled participants to develop stronger spatial and motor representations of the sequence. Thus, a single or two fresh start points in the sequence (i.e., starting over only from the beginning or from the beginning or midpoint of the sequence after errors) is likely to lead to more accurate and faster performance.

Judgments of facial attractiveness as a combination of facial parts information over time: Social and aesthetic factors

Saegusa, Chihiro; Watanabe, Katsumi; Watanabe, Katsumi

Journal of Experimental Psychology: Human Perception and Performance42(2)p.173 - 1792016年02月-2016年02月 

DOIScopus

詳細

ISSN:00961523

概要:© 2015 American Psychological Association.Facial attractiveness can be judged on the basis of visual information acquired in a very short duration, but the absolute level of attractiveness changes depending on the duration of the observation. However, how information from individual facial parts contributes to the judgment of whole-face attractiveness is unknown. In the current study, we examined how contributions of facial parts to the judgment of whole-face attractiveness would change over time. In separate sessions, participants evaluated the attractiveness of whole faces, as well as of the eyes, nose, and mouth after observing them for 20, 100, and 1,000 ms. Correlation and multiple regression analyses indicated that the eyes made a consistently high contribution to whole-face attractiveness, even with an observation duration of 20 ms, whereas the contribution of other facial parts increased as the observation duration grew longer. When the eyes were averted, the attractiveness ratings for the whole face were decreased marginally. In addition, the contribution advantage of the eyes at the 20-ms observation duration was diminished. We interpret these results to indicate that (a) eye gaze signals social attractiveness at the early stage (perhaps in combination with emotional expression), (b) other facial parts start contributing to the judgment of whole-face attractiveness by forming aesthetic attractiveness, and (c) there is a dynamic interplay between social and aesthetic attractiveness.

The number–time interaction depends on relative magnitude in the suprasecond range

Yamamoto, Kentaro; Yamamoto, Kentaro; Yamamoto, Kentaro; Sasaki, Kyoshiro; Sasaki, Kyoshiro; Watanabe, Katsumi; Watanabe, Katsumi

Cognitive Processing17(1)p.59 - 652016年02月-2016年02月 

DOIScopus

詳細

ISSN:16124782

概要:© 2015, Marta Olivetti Belardinelli and Springer-Verlag Berlin Heidelberg.Numerical representations influence temporal processing. Previous studies have consistently shown that larger numbers are perceived to last longer than smaller ones. However, whether this effect is modulated by the absolute or relative magnitudes of the numbers has yet to be fully understood. Here, participants observed single- and double-digit Arabic numerals in separate experimental blocks and reproduced stimulus duration of 600 or 1200 ms. Our results replicated previous findings that the duration of larger numbers was reproduced longer than that of smaller numbers within each digit set. Although the effect of numerical magnitude across single- and double-digit numerals was found when the numerals were presented for 600 ms, the difference was negligible when they were presented for 1200 ms, suggesting that relative magnitude is an important factor in the number–time interaction in the suprasecond range. These results suggest that contextual influence on number–time interaction may depend on the actual stimulus duration.

Critical roles of implicit interpersonal information in communication

Kashino, Makio; Shimojo, Shinsuke; Watanabe, Katsumi

Human-Harmonized Information Technology, Volume 1: Vertical Impactp.271 - 2902016年01月-2016年01月 

DOIScopus

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概要:© Springer Japan 2016.Recent studies of cognitive science have convincingly demonstrated that human behavior, decision making and emotion depend heavily on “implicit mind,” that is, automatic, involuntary mental processes even the person herself/himself is not aware of. Such implicit processes may interact between partners, producing a kind of “resonance,” in which two or more bodies and brains, coupled via sensorimotor systems, act nearly as a single system. The basic concept of this project is that such “implicit interpersonal information (IIPI)” provides the basis for smooth and effective communication. We have been developing new methods to decode IIPI from brain activities, physiological responses, and body movements, and to control IIPI by sensorimotor stimulation and non-invasive brain stimulation. Here, we detail on two topics from the project, namely, interpersonal synchronization of involuntary body movements as IIPI, and autism as an impairment of IIPI. The findings of the project would provide guidelines for developing human-harmonized information systems.

Explicit and implicit aspects of embodied knowledge

Watanabe, Katsumi

UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computersp.911 - 9142015年09月-2015年09月 

DOIScopus

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概要:Copyright 2015 © ACM.Wisdom computing and harmonious collaborations between humans and machines require understanding of both explicit and implicit aspects of embodied or tacit knowledge. We propose that scientific and technological advances on "Implicit Ambient Surface Information" are vital for further development of wisdom computing. This is based on the notion that information on the agent's (e.g., bodies and machine) surfaces is implicitly processed and affects collaborations between agents. For this, truly wearable devices that do not interfere with users activates are warranted. We have started to examine the potential use of implicit ambient surface information in the field of sports. Scientific and technological advances on such information will provide an innovative venue for wisdom computing and harmonious collaborations between humans and machines.

Color-shape associations in deaf and hearing people

Chen, Na; Tanaka, Kanji; Tanaka, Kanji; Namatame, Miki; Watanabe, Katsumi; Watanabe, Katsumi

Frontiers in Psychology7(MAR)2016年03月-2016年03月 

DOIScopus

詳細

概要:© 2016 Chen, Tanaka, Namatame and Watanabe.Studies have contended that neurotypical Japanese individuals exhibit consistent color-shape associations (red-circle, yellow-triangle, and blue-square) and those color-shape associations could be constructed by common semantic information between colors and shapes through learning and/or language experiences. Here, we conducted two experiments using a direct questionnaire survey and an indirect behavioral test (Implicit Association Test), to examine whether the construction of color-shape associations entailed phonological information by comparing color-shape associations in deaf and hearing participants. The results of the direct questionnaire showed that deaf and hearing participants had similar patterns of color-shape associations (red-circle, yellow-triangle, and blue-square). However, deaf participants failed to show any facilitated processing of congruent pairs in the IAT tasks as hearing participants did. The present results suggest that color-shape associations in deaf participants may not be strong enough to be proved by the indirect behavior tasks and relatively weaker in comparison to hearing participants. Thus, phonological information likely plays a role in the construction of color-shape associations.

Multiple strategies for spatial integration of 2D layouts within working memory

Meilinger, Tobias; Meilinger, Tobias; Watanabe, Katsumi; Watanabe, Katsumi

PLoS ONE11(4)2016年04月-2016年04月 

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概要:© 2016 Meilinger, Watanabe. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.Prior results on the spatial integration of layouts within a room differed regarding the reference frame that participants used for integration. We asked whether these differences also occur when integrating 2D screen views and, if so, what the reasons for this might be. In four experiments we showed that integrating reference frames varied as a function of task familiarity combined with processing time, cues for spatial transformation, and information about action requirements paralleling results in the 3D case. Participants saw part of an object layout in screen 1, another part in screen 2, and reacted on the integrated layout in screen 3. Layout presentations between two screens coincided or differed in orientation. Aligning misaligned screens for integration is known to increase errors/latencies. The error/latency pattern was thus indicative of the reference frame used for integration. We showed that task familiarity combined with self-paced learning, visual updating, and knowing from where to act prioritized the integration within the reference frame of the initial presentation, which was updated later, and from where participants acted respectively. Participants also heavily relied on layout intrinsic frames. The results show how humans flexibly adjust their integration strategy to a wide variety of conditions.

Expectations towards two robots with different interactive abilities

Haring, Kerstin Sophie; Watanabe, Katsumi; Silvera-Tawil, David; Velonaki, Mari

ACM/IEEE International Conference on Human-Robot Interaction2016-Aprilp.433 - 4342016年04月-2016年04月 

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概要:© 2016 IEEE.Latest research in robotics is driven by a desire to develop systems that would allow humans to interact with robots in natural and intuitive ways. In this paper we investigate peoples' initial believes, expectations and ascribed mental capabilities of a robot when they encounter it for the first time and how these change after interacting with the robot. The differences between two robots, which differ in morphology and behavior, are compared.

Effects of synchronous motion and spatial alignment on animacy perception

Takahashi, Kohske; Watanabe, Katsumi

2016 8th International Conference on Knowledge and Smart Technology, KST 2016p.261 - 2642016年03月-2016年03月 

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概要:© 2016 IEEE.Human visual system extracts or creates various rich information from low-level visual features. Animacy perception, where an obviously non-animate object elicits to us a feeling that the object is animate, is also susceptible to motion trajectory. For example, a simple dot, when moving with the random trajectory based on 1/f fluctuation, provide a vivid sensation of animacy. Recently, we found that perceived animacy from a randomly moving dot was drastically decreased by the presence of other dots that made synchronous motion with the target dot. However, in our previous study, the synchronous motion accompanied the spatial alignment, and hence it is unclear whether the synchronous motion per se or the spatial alignment is responsible for the modulation of animacy perception. The present study investigated the effects of these two factors by manipulating the spatial alignment independently from the motion synchrony. Consequently, we found that the reduction of perceived animacy from both spatially aligned as well as spatially misaligned synchronous motion, wherein the magnitudes of animacy reduction were quantitatively comparable. These results suggested that the synchronous motion is primal factor to reduce the perceived animacy, whereas the effect of spatial alignment was negligible.

How people perceive different robot types: A direct comparison of an android, humanoid, and non-biomimetic robot

Haring, Kerstin S.; Silvera-Tawil, David; Takahashi, Tomotaka; Watanabe, Katsumi; Velonaki, Mari

2016 8th International Conference on Knowledge and Smart Technology, KST 2016p.265 - 2702016年03月-2016年03月 

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概要:© 2016 IEEE.During first encounters and short-term interaction with robots, the robot's appearance and initial behavior plays a major role. In this paper we compare the outcome of three human-robot interaction studies using three different robot types in two different countries, Japan and Australia. The participants' perception of an android robot, a humanoid robot and a non-biomimetic robot are compared before and after interacting with the robots. The experimental results show significant differences in the way people perceive the robots based on appearance alone, and based on appearance and behavior after a short interaction.

Category specific knowledge modulate capacity limitations of visual short-term memory

Dall, Jonas Olsen; Dall, Jonas Olsen; Watanabe, Katsumi; Watanabe, Katsumi; Sorensen, Thomas Alrik; Sorensen, Thomas Alrik

2016 8th International Conference on Knowledge and Smart Technology, KST 2016p.275 - 2802016年03月-2016年03月 

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概要:© 2016 IEEE.We explore whether expertise can modulate the capacity of visual short-term memory, as some seem to argue that training affects capacity of short-term memory [13] while others are not able to find this modulation [12]. We extend on a previous study [3] by demonstrating expertise effects by investigating different groups of healthy adults. In a whole report paradigm [5] we investigate performance on standardized pictures [11], Latin letters, and Japanese hiragana. Expertise was modulated between groups of novice (Danish university students), trained (Danish university students studying Japanese), and expert observers (Japanese university students). For both the picture and the letter condition we find no performance difference in memory capacity, however, in the critical hiragana condition we demonstrate a systematic difference relating expertise differences between the groups. These results are in line with the theoretical interpretation that visual short-term memory is the sum of the reverberating feedback loops to representations in long-term memory.

Memory distortion of depth of a visual stimulus for perception and action

Tanaka, Kanji; Yamamoto, Kentaro; Sung-En, Chien; Watanabe, Katsumi

2016 8th International Conference on Knowledge and Smart Technology, KST 2016p.281 - 2862016年03月-2016年03月 

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概要:© 2016 IEEE.It has been known remembered locations of visual stimuli are systematically distorted in a two-dimensional (i.e., retinal) coordinate, which includes the foveal bias, memory averaging, and landmark effect. The present study aimed at examining how the remembered depth position of a visual target would be distorted. Also, we examined whether depth distortion would differ for perceptual and motor-related tasks. In the experiments, a visual target was presented for one second at various distances from the observers by using a 3D projector. The fixation distance was also varied. After the disappearance of the target, observers performed either perceptual judgment (the method of constant to estimate the point of psychological subjective equality) or motor response (by using a 3D mouse) for the remembered target distance. The results showed that the remembered depth of the target was compressed toward the averaged depth of the possible depth range for both perceptual and motor responses. In addition, however, the perceptual responses tended to overestimate the depth when the fixation depth was closer than or the same as the nearest possible depth of the target. No bias was observed when the fixation depth was farther than the nearest possible depth. For the motor responses, there was a general underestimation irrespective of fixation depth. These results suggest that spatial memory of depth for visual stimuli may be qualitatively different between perceptual and motor responses.

Gender differences in visuomotor sequence learning

Ueda, Natsuki; Watanabe, Katsumi; Tanaka, Kanji

2016 8th International Conference on Knowledge and Smart Technology, KST 2016p.271 - 2742016年03月-2016年03月 

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概要:© 2016 IEEE.In the present study, we investigated whether there were gender differences in visuo-motor sequence learning requiring trial-and-error process. In the task, participants learned correct button press orders of a given sequence by trial-and-error and successfully repeated the sequence for 20 trials. The results demonstrated that men showed more accurate and faster performance than women. The total number of errors until the 1st successful trial was fewer in men than in women while afterward, that was not different. The speed was faster in men than in women in the all performance phases. This result indicates that men could acquire spatial representations of button presses faster and do faster motor performance than women.

Action Congruency Influences Crowding When Discriminating Biological Motion Direction

Ikeda, Hanako; Ikeda, Hanako; Watanabe, Katsumi; Watanabe, Katsumi

Perception45(9)p.1046 - 10592016年09月-2016年09月 

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ISSN:03010066

概要:© 2016, © The Author(s) 2016.Identification and discrimination of peripheral stimuli are often difficult when a few stimuli adjacent to the target are present (crowding). Our previous study showed that crowding occurs for walking direction discrimination of a biological motion stimulus. In the present study, we attempted to examine whether action congruency between the target and flankers would influence the crowding effect on biological motion stimuli. Each biological motion stimulus comprised one action (e.g., walking, throwing wastepaper, etc.) and was rotated in one of five directions around the vertical axis. In Experiment 1, observers discriminated between the directions of the target stimulus actions, which were surrounded by two flankers in the peripheral visual field. The crowding effect was stronger when the flankers performed the same action as the target and the directions differed. The congruency of action type enhanced the crowding effect in the direction-discrimination task. In Experiment 2, observers discriminated between action types of target stimuli. The crowding effect for the action-discrimination task was not modulated by the congruency of action direction. Thus, identical actions induced a larger crowding effect for action-direction discrimination, but congruent directions did not influence crowding for action-type discrimination. These results suggest that the processes involved in direction discrimination of biological motion are partially distinct from action discrimination processes.

Depth cue combinations for density judgment in three-dimensional display

Yamamoto, Kentaro; Yamamoto, Kentaro; Au, Ricky K C; Au, Ricky K C; Watanabe, Katsumi; Watanabe, Katsumi

2015 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA ASC 2015p.1198 - 12022016年02月-2016年02月 

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概要:© 2015 Asia-Pacific Signal and Information Processing Association.The present study examined whether different depth cues would interact with the judgment of density differently. Using a 3D projector, we presented random-dot stimuli on fronto-parallel square planes at different depths (-30, -15, 0, +15, or +30 cm from the projection plane) and measured the perceived density of the dots in each depth plane using the method of constant stimuli. The depth of the plane was manipulated with three types of depth cues (binocular disparity, stimulus area, and dot size), which were used separately or all together. The results showed that the averaged PSEs depended on the depth plane when the depth cue was stimulus area, whereas the influences of size and disparity cues on the PSE were relatively weak. However, when the cues were combined, the influence of the area cue on density judgment was largely attenuated. These findings imply that the combination of the depth cues can provide more precise depth perception of the dots and helping interpretations of "3D-valid density".

The influence of robot appearance and interactive ability in HRI: A cross-cultural study

Haring, Kerstin Sophie; Silvera-Tawil, David; Watanabe, Katsumi; Velonaki, Mari

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)9979 LNAIp.392 - 4012016年01月-2016年01月 

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ISSN:03029743

概要:© Springer International Publishing AG 2016.It has been shown that human perception of robots changes after the first interaction. It is not clear, however, to which extent the robot’s appearance and interactive abilities influences such changes in perception. In this paper, participants’ perception of two robots with different appearance and interactive modalities are compared before and after a short interaction with the robots. Data from Japanese and Australian participants is evaluated and compared. Experimental results show significant differences in perception depending on the robot type and the time of interaction. As a result of cultural background, perception changes were observed only for Japanese participants on isolated key concepts.

Development of visual working memory and distractor resistance in relation to academic performance

Tsubomi, Hiroyuki; Tsubomi, Hiroyuki; Watanabe, Katsumi; Watanabe, Katsumi

Journal of Experimental Child Psychology154p.98 - 1122017年02月-2017年02月 

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ISSN:00220965

概要:© 2016 Elsevier Inc.Visual working memory (VWM) enables active maintenance of goal-relevant visual information in a readily accessible state. The storage capacity of VWM is severely limited, often as few as 3 simple items. Thus, it is crucial to restrict distractor information from consuming VWM capacity. The current study investigated how VWM storage and distractor resistance develop during childhood in relation to academic performance in the classroom. Elementary school children (7- to 12-year-olds) and adults (total N = 140) completed a VWM task with and without visual/verbal distractors during the retention period. The results showed that VWM performance with and without distractors developed at similar rates until reaching adult levels at 10 years of age. In addition, higher VWM performance without distractors was associated with higher academic scores in literacy (reading and writing), mathematics, and science for the younger children (7- to 9-year-olds), whereas these academic scores for the older children (10- to 12-year-olds) were associated with VWM performance with visual distractors. Taken together, these results suggest that VWM storage and distractor resistance develop at a similar rate, whereas their contributions to academic performance differ with age.

Explicit instruction of rules interferes with visuomotor skill transfer

Tanaka, Kanji; Tanaka, Kanji; Tanaka, Kanji; Watanabe, Katsumi; Watanabe, Katsumi

Experimental Brain Research235(6)p.1689 - 17002017年06月-2017年06月 

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ISSN:00144819

概要:© 2017, Springer-Verlag Berlin Heidelberg. In the present study, we examined the effects of explicit knowledge, obtained through instruction or spontaneous detection, on the transfer of visuomotor sequence learning. In the learning session, participants learned a visuomotor sequence, via trial and error. In the transfer session, the order of the sequence was reversed from that of the learning session. Before the commencement of the transfer session, some participants received explicit instruction regarding the reversal rule (i.e., Instruction group), while the others did not receive any information and were sorted into either an Aware or Unaware group, as assessed by interview conducted after the transfer session. Participants in the Instruction and Aware groups performed with fewer errors than the Unaware group in the transfer session. The participants in the Instruction group showed slower speed than the Aware and Unaware groups in the transfer session, and the sluggishness likely persisted even in late learning. These results suggest that explicit knowledge reduces errors in visuomotor skill transfer, but may interfere with performance speed, particularly when explicit knowledge is provided, as opposed to being spontaneously discovered.

DAVID: An open-source platform for real-time transformation of infra-segmental emotional cues in running speech

Rachman, Laura; Rachman, Laura; Liuni, Marco; Arias, Pablo; Lind, Andreas; Johansson, Petter; Johansson, Petter; Hall, Lars; Richardson, Daniel; Watanabe, Katsumi; Watanabe, Katsumi; Dubal, Stéphanie; Aucouturier, Jean Julien

Behavior Research Methodsp.1 - 212017年04月-2017年04月 

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ISSN:1554351X

概要:© 2017 The Author(s)We present an open-source software platform that transforms emotional cues expressed by speech signals using audio effects like pitch shifting, inflection, vibrato, and filtering. The emotional transformations can be applied to any audio file, but can also run in real time, using live input from a microphone, with less than 20-ms latency. We anticipate that this tool will be useful for the study of emotions in psychology and neuroscience, because it enables a high level of control over the acoustical and emotional content of experimental stimuli in a variety of laboratory situations, including real-time social situations. We present here results of a series of validation experiments aiming to position the tool against several methodological requirements: that transformed emotions be recognized at above-chance levels, valid in several languages (French, English, Swedish, and Japanese) and with a naturalness comparable to natural speech.

Impacts of cue reliability and explicit instruction on visual attention

Tanaka, Kanji; Watanabe, Katsumi

2017 9th International Conference on Knowledge and Smart Technology: Crunching Information of Everything, KST 2017p.270 - 2732017年03月-2017年03月 

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概要:© 2017 IEEE.It has been known that effects of visual attention are modulated by cue validity (i.e., proportion of valid and invalid condition in a certain block). The present study aimed at examining whether the benefits (i.e., the differences of reaction times in the valid and invalid condition) were linear as a function of cue reliability. We also examined effects of explicit instruction of information regarding cue reliability on visual attention. In the experiment, we adopted a cueing paradigm in which cue reliability varied in each block (0, 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100%). We also classified all participants into two groups: Instruction and Non-instruction groups. The results showed that the benefit was linear as a function of cue reliability regardless of instruction, which indicates that cue validity has a strong influence on visual attention compared to a cued location. We also found that reaction time in the valid condition became shorter with increased cue reliability compared to the invalid condition with decreased cue reliability, albeit only in the Instruction group. This result indicates that participants with instruction focus more on the cued location (i.e., valid condition) and not the dominant proportion of cue validity.

Relations between personality traits and empathy for social pain and physical pain

Murata, Aiko; Watanabe, Katsumi

2017 9th International Conference on Knowledge and Smart Technology: Crunching Information of Everything, KST 2017p.284 - 2872017年03月-2017年03月 

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概要:© 2017 IEEE.Empathy for social pain (e.g., that caused by social exclusion) may be crucial for social bonding because it allows to understand others' feeling and facilitate pro-social behavior such as consolation. Studies have indicated the relationship between personality traits and empathy for physical pain. However, few studies have addressed the personality traits that are related to empathy for social pain. The present study examined how personality traits would be related to social and physical empathy. Participants observed social exclusion (i.e., Cyberball movies) and photographs of painful situations of another person, which increased empathetic responses to the depicted person. The correlation analyses revealed that female participants with more extravert trait and/or more other-oriented feelings of sympathy and concern for unfortunate others tended to show greater empathy for physical pain. This result may suggest that attention toward other persons is a factor for physical empathy. Additionally, female participants with agreeableness trait tended to exhibit social empathy. Since agreeableness is related to general concern for social harmony, the tendency to avoid social conflicts may be related to social empathy.

Effects of an additional sequence of color stimuli on visuomotor sequence learning

Tanaka, Kanji; Tanaka, Kanji; Tanaka, Kanji; Watanabe, Katsumi; Watanabe, Katsumi

Frontiers in Psychology8(JUN)2017年06月-2017年06月 

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概要:© 2017 Tanaka and Watanabe. Through practice, people are able to integrate a secondary sequence (e.g., a stimulus-based sequence) into a primary sequence (e.g., a response-based sequence), but it is still controversial whether the integrated sequences lead to better learning than only the primary sequence. In tshe present study, we aimed to investigate the effects of a sequence that integrated space and color sequences on early and late learning phases (corresponding to effector-independent and effector-dependent learning, respectively) and how the effects differed in the integrated and primary sequences in each learning phase. In the task, the participants were required to learn a sequence of button presses using trial-and-error and to perform the sequence successfully for 20 trials (m × n task). First, in the baseline task, all participants learned a non-colored sequence, in which the response button always turned red. Then, in the learning task, the participants were assigned to two groups: a colored sequence group (i.e., space and color) or a non-colored sequence group (i.e., space). In the colored sequence, the response button turned a pre-determined color and the participants were instructed to attend to the sequences of both location and color as much as they could. The results showed that the participants who performed the colored sequence acquired the correct button presses of the sequence earlier, but showed a slower mean performance time than those who performed the non-colored sequence. Moreover, the slower performance time in the colored sequence group remained in a subsequent transfer task in which the spatial configurations of the buttons were vertically mirrored from the learning task. These results indicated that if participants explicitly attended to both the spatial response sequence and color stimulus sequence at the same time, they could develop their spatial representations of the sequence earlier (i.e., early development of the effector-independent learning), but might not be able to enhance their motor representations of the sequence (i.e., late development of the effector-dependent learning). Thus, the undeveloped effector-dependent representations in the colored sequence group directly led to a long performance time in the transfer sequence. Copyright.

Detection of atypical network development patterns in children with autism spectrum disorder using magnetoencephalography

Duan, Fang; Watanabe, Katsumi; Watanabe, Katsumi; Yoshimura, Yuko; Kikuchi, Mitsuru; Minabe, Yoshio; Aihara, Kazuyuki

PLoS ONE12(9)2017年09月-2017年09月 

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概要:© 2017 Duan et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Autism spectrum disorder (ASD) is a developmental disorder that involves developmental delays. It has been hypothesized that aberrant neural connectivity in ASD may cause atypical brain network development. Brain graphs not only describe the differences in brain networks between clinical and control groups, but also provide information about network development within each group. In the present study, graph indices of brain networks were estimated in children with ASD and in typically developing (TD) children using magnetoencephalography performed while the children viewed a cartoon video. We examined brain graphs from a developmental point of view, and compared the networks between children with ASD and TD children. Network development patterns (NDPs) were assessed by examining the association between the graph indices and the raw scores on the achievement scale or the age of the children. The ASD and TD groups exhibited different NDPs at both network and nodal levels. In the left frontal areas, the nodal degree and efficiency of the ASD group were negatively correlated with the achievement scores. Reduced network connections were observed in the temporal and posterior areas of TD children. These results suggested that the atypical network developmental trajectory in children with ASD is associated with the development score rather than age.

眼視差の局所的付加と視覚的注意・記憶への影響

金相賢・盛川浩志・渡邊克巳・河合隆史

日本バーチャルリアリティ学会論文誌21(4)p.675 - 6832016年-2016年

視差条件による奥行き感の知覚が選好感情に与える影響

金相賢・盛川浩志・三家礼子・渡邊克巳・河合 隆史

18(4)p.329 - 3372016年-

Psychological influences of animal-themed food decorations

Takahashi, Kohske; Fukuda, Haruaki; Watanabe, Katsumi; Watanabe, Katsumi; Ueda, Kazuhiro

Food Quality and Preference64p.232 - 2372018年03月-2018年03月 

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ISSN:09503293

概要:© 2017 Elsevier Ltd Food appearance influences the food's perceived value. It is paradoxical that animal-shaped foods (e.g., animal crackers) are popular and widely accepted among consumers, given that foods with an animal likeness usually elicit emotional disgust and avoidance behaviors. We experimentally tested the psychological influences of animal-themed food decorations. Participants evaluated their willingness to eat chocolate, kamaboko (a Japanese processed seafood product), and sashimi on which pictures of animals had been painted. We found that the perceived value of food did not improve by adding animal-themed decorations. In fact, the decoration drastically reduced the value of the foods actually made from animals (i.e., kamaboko and sashimi). The model analyses further confirmed that the psychological influences of animal-themed food decorations partly depended on whether the food was of animal origin or not. Furthermore, animal pictures with stronger animacy (i.e., realism) enhanced the negative influences of these decorations on the willingness to eat kamaboko and sashimi. These results together suggest that animal-themed food decorations do not enhance the value of food per se, perhaps because they emphasize the resemblance of foods to animals and thereby increase emotional disgust.

Contribution of global and local biological motion information to speed perception and discrimination

Ueda, Hiroshi; Yamamoto, Kentaro; Yamamoto, Kentaro; Watanabe, Katsumi; Watanabe, Katsumi

Journal of Vision18(3)p.1 - 112018年03月-2018年03月 

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概要:© 2018 The Authors. To respond to movements of others and understand the intention of others' actions, it is important to accurately extract motion information from body movements. Here, using original and spatially scrambled point-light biological motions in upright and inverted orientations, we investigated the effect of global and local biological motion information on speed perception and sensitivity. The speed discrimination task revealed that speed sensitivity was higher for the original than for scrambled stimuli (Experiment 1) and higher for upright than for inverted stimuli (Experiment 2). Perceived motion speed was slower for the original than for scrambled stimuli (Experiment 2), but regardless of the orientation of the display (Experiment 1). A subsequent experiment comparing different scrambled stimuli of the same actions showed that the higher speed discrimination sensitivity to upright stimuli was preserved even in the scrambled biological motions (Experiment 3). Taken together, our findings suggest that perception of the speed of biological movements emanates from both global and local biological motion signals.

Gaze-Cueing With Crossed Eyes: Asymmetry Between Nasal and Temporal Shifts

Takao, Saki; Murata, Aiko; Watanabe, Katsumi; Watanabe, Katsumi

Perception47(2)p.158 - 1702018年02月-2018年02月 

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ISSN:03010066

概要:© The Author(s) 2017. A person’s direction of gaze (and visual attention) can be inferred from the direction of the parallel shift of the eyes. However, the direction of gaze is ambiguous when there is a misalignment between the eyes. The use of schematic drawings of faces in a previous study demonstrated that gaze-cueing was equally effective, even when one eye looked straight and the other eye was averted. In the current study, we used more realistic computer-generated face models to re-examine if the diverging direction of the eyes affected gaze-cueing. The condition where one eye was averted nasally while the other looked straight produced a significantly smaller gaze-cueing effect in comparison with when both eyes were averted in parallel or one eye was averted temporally. The difference in the gaze-cueing effect disappeared when the position of one eye was occluded with a rectangular surface or an eye-patch. These results highlight the possibility that the gaze-cueing effect might be weakened when a direct gaze exists between the cueing eye (i.e., nasally oriented eye) and the target and the effect magnitude might depend on which type of face stimulus are used as a cue.

書籍等出版物

認知科学で読み解く私たちの行動と嗜好

渡邊克巳

日本官能評価学会誌2016年-

詳細

総ページ数:20(1)担当ページ数:2-5

Clinical Systems Neuroscience

Kansaku, K., Cohen, L., & Birbaumer, N

Springer2015年-

感覚デバイス開発ー機器が担うヒト感覚の生成・拡張・代替技術

エヌティーエス2014年-

認知心理学ハンドブック

本認知心理学会編

有斐閣2013年-

認知心理学演習:日常生活と認知行動

オーム社2012年-

Systems Neuroscience and Rehabilitation

Kansaku, K., & Cohen, L. (eds)

Springer2011年-

よくわかる認知科学

乾敏郎・川口潤・吉川左紀子(編)

ミネルヴァ書房2010年-

Space and Time in Perception and Action

Nijhawan, R. & Khurana, B. (Eds)

Academic Press/Elsevier2005年-

Visual Attention and Cortical Circuits

Braun, J., Koch, C., Davis, J. (eds.),

MIT Press2001年-

Brain and Mind: For Better Understanding of the Dynamic Function of Mind and its Supporting Brain Mechanism

Ito, M. (ed.)

Elsevier1997年-

Mind, Brain and Education at Erice: Ten Years

Watanabe, K.・Battro AM, Fischer KW & Majdalani ML(共著)

Ettore Majorana Foundation and Centre for Scientific Culture2016年-

詳細

概要:Teaching and Learning as interpersonall and innerpersonal phenomena: Where Teaching and Learning as interpersonall and innerpersonal phenomena: Where ...Teaching and Learning as interpersonall and innerpersonal phenomena: Where bodies and minds meet

Human-Harmonized Information Technology, vol. 1, pp. 271-290

Kashino, M., Shimojo, S., Watanabe, K.・Nishida, T. (Ed.)(共著)

2016年-

詳細

概要:Critical Roles of Implicit Interpersonal Information in Communication

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配分額:¥19370000

研究種別:

視覚運動刺激による知覚的空間の歪みに関する実験心理学的研究

配分額:¥3850000

研究種別:

視覚運動刺激が知覚位置判断に及ぼす影響に関する実験心理学的研究

配分額:¥3600000

学内研究制度

特定課題研究

色と形状の意味的対応に関する研究

2015年度

研究成果概要:本研究では、非共感覚者が色と形状の意味的対応によって形成された連合を知覚したときに感じる印象を明らかにするために、その印象を評価する方法を開発することを目的とした調査と実験を行い、今後の本格的な調査・研究に向けた知見を蓄積した。本研究では、非共感覚者が色と形状の意味的対応によって形成された連合を知覚したときに感じる印象を明らかにするために、その印象を評価する方法を開発することを目的とした調査と実験を行い、今後の本格的な調査・研究に向けた知見を蓄積した。

クロスモーダル知覚による行動変容の研究

2016年度

研究成果概要: 本研究では、認知心理学におけるダイナミックな意思決定過程のモデルと行動変容の知見に、五感情報処理技術・VR(ヴァーチャルリアリティ)の分野の先端技術を応用することで、身体・認知能力を変化させるクロスモーダル人間拡張技術... 本研究では、認知心理学におけるダイナミックな意思決定過程のモデルと行動変容の知見に、五感情報処理技術・VR(ヴァーチャルリアリティ)の分野の先端技術を応用することで、身体・認知能力を変化させるクロスモーダル人間拡張技術につながる知見の蓄積を行うための予備的な研究と議論を進めた。

クロスモーダル知覚による行動変容の研究

2016年度

研究成果概要:本研究では、認知心理学におけるダイナミックな意思決定過程のモデルと行動変容の知見に、五感情報処理技術・VR(ヴァーチャルリアリティ)の分野の先端技術を応用することで、身体・認知能力を変化させるクロスモーダル人間拡張技術につながる知...本研究では、認知心理学におけるダイナミックな意思決定過程のモデルと行動変容の知見に、五感情報処理技術・VR(ヴァーチャルリアリティ)の分野の先端技術を応用することで、身体・認知能力を変化させるクロスモーダル人間拡張技術につながる知見の蓄積を行うための予備的な研究と議論を進めた。

クロスモーダル知覚による行動変容の研究

2017年度

研究成果概要: 本研究では、認知心理学におけるダイナミックな意思決定過程のモデルと行動変容の知見に、五感情報処理技術・VR(ヴァーチャルリアリティ)の分野の先端技術を応用することで、身体・認知能力を変化させるクロスモーダル人間拡張技術... 本研究では、認知心理学におけるダイナミックな意思決定過程のモデルと行動変容の知見に、五感情報処理技術・VR(ヴァーチャルリアリティ)の分野の先端技術を応用することで、身体・認知能力を変化させるクロスモーダル人間拡張技術につながる知見の蓄積を行うための予備的な研究と議論を、前年度に加えてさらに進めた。

現在担当している科目

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Research Project C基幹理工学部2019秋学期
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Research on Cognitive Science大学院基幹理工学研究科2019通年
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Cognitive Science Study大学院基幹理工学研究科2019秋学期
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Seminar on Cognitive Science B大学院基幹理工学研究科2019秋学期
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Seminar on Cognitive Science C大学院基幹理工学研究科2019春学期
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